Dark Frontier presented some unique challenges in terms of design. It needed to feel like the world of Myth, but present a unique look as well. For this project we brought in a new designer, Peter Wocken, to give us a fresh perspective.
I remained in the director’s role to manage the look and feel, and provided support for Peter in terms of focus and feedback. We also connected with a great illustrator for the terrain tiles on the game board.
In addition to directing the project, I provided pickup work on:
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Cathedral design elements - we wanted them to be highly illustrated
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Package art
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Exclusive card art
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Concept and character art
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Farrenroc miniature concept for sculpting
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Rulebook and additional card layout
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Logo over painting (Dark Frontier vector design by Chris Doughman)